Runes
Browse every rune in Diablo II: Resurrected.
El
Level Required: 11
Weapon
+50 to Attack Rating
+1 to Light Radius
Armor/Helm
+15 Defense
+1 to Light Radius
Shield
+15 Defense
+1 to Light Radius
Eld
Level Required: 11
Weapon
+75% Damage to Undead
+50 to Attack Rating against Undead
Armor/Helm
15% Slower Stamina Drain
Shield
7% Increased Chance of Blocking
Tir
Level Required: 13
Weapon
+2 to Mana after each Kill
Armor/Helm
+2 to Mana after each Kill
Shield
+2 to Mana after each Kill
Nef
Level Required: 13
Weapon
Knockback
Armor/Helm
+30 Defense vs. Missile
Shield
+30 Defense vs. Missile
Eth
Level Required: 15
Weapon
-25% Target Defense
Armor/Helm
Regenerate Mana 15%
Shield
Regenerate Mana 15%
Ith
Level Required: 15
Weapon
+9 to Maximum Damage
Armor/Helm
+15% Damage Taken Goes To Mana
Shield
+15% Damage Taken Goes To Mana
Tal
Level Required: 17
Weapon
Adds 154-154 Poison Damage Over 5 Seconds
Armor/Helm
Poison Resist +30%
Shield
Poison Resist +35%
Ral
Level Required: 19
Weapon
Adds 5-30 Fire Damage
Armor/Helm
Fire Resist +30%
Shield
Fire Resist +35%
Ort
Level Required: 21
Weapon
Adds 1-50 Lightning Damage
Armor/Helm
Lightning Resist +30%
Shield
Lightning Resist +35%
Thul
Level Required: 23
Weapon
Adds 3-14 Cold Damage
Armor/Helm
Cold Resist +30%
Shield
Cold Resist +35%
Amn
Level Required: 25
Weapon
7% Life stolen per hit
Armor/Helm
Attacker Takes Damage of 14
Shield
Attacker Takes Damage of 14
Sol
Level Required: 27
Weapon
+9 to Minimum Damage
Armor/Helm
Damage Reduced by 7
Shield
Damage Reduced by 7
Shael
Level Required: 29
Weapon
+20% Increased Attack Speed
Armor/Helm
+20% Faster Hit Recovery
Shield
+20% Faster Block Rate
Dol
Level Required: 31
Weapon
Hit Causes Monster to Flee +32%
Armor/Helm
Replenish Life +7
Shield
Replenish Life +7
Hel
Level Required: 33
Weapon
Requirements -20%
Armor/Helm
Requirements -15%
Shield
Requirements -15%
Io
Level Required: 35
Weapon
+10 to Vitality
Armor/Helm
+10 to Vitality
Shield
+10 to Vitality
Lum
Level Required: 37
Weapon
+10 to Energy
Armor/Helm
+10 to Energy
Shield
+10 to Energy
Ko
Level Required: 39
Weapon
+10 to Dexterity
Armor/Helm
+10 to Dexterity
Shield
+10 to Dexterity
Fal
Level Required: 41
Weapon
+10 to Strength
Armor/Helm
+10 to Strength
Shield
+10 to Strength
Lem
Level Required: 43
Weapon
75% Extra Gold from Monsters
Armor/Helm
50% Extra Gold from Monsters
Shield
50% Extra Gold from Monsters
Pul
Level Required: 45
Weapon
+75% Damage to Demons
+100 to Attack Rating against Demons
Armor/Helm
+30% Enhanced Defense
Shield
+30% Enhanced Defense
Um
Level Required: 47
Weapon
25% Chance of Open Wounds
Armor/Helm
All Resistances +15
Shield
All Resistances +22
Mal
Level Required: 49
Weapon
Prevent Monster Heal
Armor/Helm
Magic Damage Reduced by 7
Shield
Magic Damage Reduced by 7
Ist
Level Required: 51
Weapon
30% Better Chance of Getting Magic Items
Armor/Helm
25% Better Chance of Getting Magic Items
Shield
25% Better Chance of Getting Magic Items
Gul
Level Required: 53
Weapon
20% Bonus to Attack Rating
Armor/Helm
+5% to Maximum Poison Resist
Shield
+5% to Maximum Poison Resist
Vex
Level Required: 55
Weapon
7% Mana stolen per hit
Armor/Helm
+5% to Maximum Fire Resist
Shield
+5% to Maximum Fire Resist
Ohm
Level Required: 57
Weapon
+50% Enhanced Damage
Armor/Helm
+5% to Maximum Cold Resist
Shield
+5% to Maximum Cold Resist
Lo
Level Required: 59
Weapon
20% Deadly Strike
Armor/Helm
+5% to Maximum Lightning Resist
Shield
+5% to Maximum Lightning Resist
Sur
Level Required: 61
Weapon
Hit Blinds Target +1
Armor/Helm
Increase Maximum Mana 5%
Shield
+50 to Mana
Ber
Level Required: 63
Weapon
20% Chance of Crushing Blow
Armor/Helm
Damage Reduced by 8%
Shield
Damage Reduced by 8%
Jah
Level Required: 65
Weapon
Ignore Target's Defense
Armor/Helm
Increase Maximum Life 5%
Shield
+50 to Life
Cham
Level Required: 67
Weapon
Freezes Target +3
Armor/Helm
Cannot Be Frozen
Shield
Cannot Be Frozen
Zod
Level Required: 69
Weapon
Indestructible
Armor/Helm
Indestructible
Shield
Indestructible
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